From 25 to 27 August 2012, IndieSquish entered the Ludum Dare game jam in which we had to make a game in 72 hours. The plan was to build all the scenes and characters in Minecraft, and then export the worlds for conversion to 3D models that could be animated for use in the game. The end result was to be its own thing, a sort of faux-voxel-art look not resembling anything in Minecraft.
Our original entry can be found here.
During the time after the competition, rusty added some of the missing content that we did not get to enter on time, and the final result is now ready. It’s still as linear as a stick, but it now contains a basic combat system and animated monsters.
Download the game!
Who made it?
Intro / Outro:
Additional Tools (mod and texture pack):
afrca av5hadow awesomness1947 bobdza CPY1234 CreamMin DafyDay DanQ123 deanappelmans23 Farmer_Bo
Fonserbc Fraxire GuildedLens HopCount JP1976 kasperophof koalamad kongering Lepharian literarylogan
Lordcreeper3 Molybdene nidhux NitroCircusMC OutrageousMac PictureMonkey pookkah rstafferton rustybroomhandle
Ryski Sellaturcica ShadowClawFC shakdude smarty889 Syk_Cin Tdtsucks TheDaddyCreeper TheEvilOlives
TheKindKitten TheLastOhmsford TheLastSith TheMommaCreeper timhubert Unicorn_Vomit wedgehog95 WelshPixie