[Co-Op Thread] - Off Line Communications for Sky Factory

For discussion of the FTB server.
Fauxx
Admin
Posts: 193
Joined: Sun Dec 21, 2014 5:00 pm

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby Fauxx » Wed Feb 03, 2016 2:10 pm

I spent a little time consolidating chests. Everything is moved down to the small storage area. I placed an elevator at the central platform that goes down to a walkway and my thought is to put the ae2 storage down there to have it centralised.

The walkway also has rooms for a lava generator, enchanting room, a place for books and that sort of thing, and a smeltery area, although I need to expand it. There's plenty of room for more branches off the walkway to more rooms.

That giant rubber tree also has mobs spawning in the branches and if you get too close it starts raining creepers.
Image

User avatar
SwampGoat
Posts: 56
Joined: Wed Jan 21, 2015 1:37 am
Location: Southeast United States

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby SwampGoat » Thu Feb 04, 2016 2:18 am

First phase of auto-sieve system is complete. When running, the system will sieve equal amounts of gravel, sand, and dust. To turn it on or off, flip the levers on each of the three pulverizers (the third is on the back).

Future upgrades could include:
    More elegant way to turn on/off
    More power (as long as the lava drum has lava it's good, but the one crucible won't keep up)
    Autocrafting of the dusts
    Connection to the AE2 storage
    Auto-smelting of the crafted dusts
    Speed upgrades
    I also believe there is a way to increase the yields

It's not exactly pretty, but it's functional:
Image

Fauxx
Admin
Posts: 193
Joined: Sun Dec 21, 2014 5:00 pm

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby Fauxx » Thu Feb 04, 2016 3:50 pm

I've been making cleaning up my project lately.

I will be making a room directly below where the inscribed are for all of the AE things. How big should this be?

I have plans to move the barrels and Tinkers work area to a better location.

A second tier and possibly third tier for the farm.

A platform hovering over the main area for altars. Thaumcraft, Witchery, etc.
Image

Crossfire94
Admin
Posts: 259
Joined: Sun Dec 21, 2014 6:05 pm
Location: Seattle, WA
Contact:

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby Crossfire94 » Fri Feb 05, 2016 5:12 am

Started doing some basic thaumcraft research. We have goggle of revealing now and i'm working towards runic alters for the time being.
And now we have research duplication!
日本語だいすき!!
アニメといいですね!
Ask Me Anything!

Fauxx
Admin
Posts: 193
Joined: Sun Dec 21, 2014 5:00 pm

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby Fauxx » Fri Feb 05, 2016 3:28 pm

If you'd like to utilise it, I set up the big book on a desk next to the enchanting room so we can leave notes, communicate what we've done, and basically have something like this thread in game. I've been using it for Thaumcraft alchemy recipes and some Witchery notes. Just make sure if you do use it, click save, NOT sign. Saving it will save and close. Sign it and you lock it just like a normal book.

But of course, it never hurts to have a few people invested in the same mod. I can show anyone how Witchery works, and it's nice to have some knowledgeable Thaumaturges who can help out.
Image

User avatar
AMinecraftMaster
Posts: 126
Joined: Sun Dec 21, 2014 4:23 pm
Location: Staring at the computer, most likely.
Contact:

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby AMinecraftMaster » Fri Feb 05, 2016 8:02 pm

I'm getting started with Botania, but if I can scan enough elements I might mess around with Thaumcraft a little.
This has been a message by
-AMM-

I make Youtube videos once in a blue moon. Check them out!
https://www.youtube.com/channel/UCCAw57k4s-h1UD-fSLf_lHQ

Crossfire94
Admin
Posts: 259
Joined: Sun Dec 21, 2014 6:05 pm
Location: Seattle, WA
Contact:

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby Crossfire94 » Sat Feb 06, 2016 8:57 am

AMinecraftMaster wrote: I'm getting started with Botania

Got started on Botania and got a mana pool up and running with a few flowers to start. Go wild AMM :)
日本語だいすき!!
アニメといいですね!
Ask Me Anything!

User avatar
james9837
Admin
Posts: 284
Joined: Mon Dec 22, 2014 2:01 am
Location: Northeast US

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby james9837 » Sat Feb 06, 2016 12:43 pm

I was wondering when the reactor would start...

User avatar
james9837
Admin
Posts: 284
Joined: Mon Dec 22, 2014 2:01 am
Location: Northeast US

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby james9837 » Sat Feb 06, 2016 6:31 pm

Wasn't a complaint, just a comment. Frankly I'm impressed with the speed at which you folks put these things together.

Fauxx
Admin
Posts: 193
Joined: Sun Dec 21, 2014 5:00 pm

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby Fauxx » Sat Feb 06, 2016 7:21 pm

There are 2 extra stars in the Witchery chest. I can get more if needed.
Image

User avatar
Rararawr
Posts: 93
Joined: Sun Dec 21, 2014 4:07 pm
Location: Buffalo, New York
Contact:

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby Rararawr » Sat Feb 06, 2016 9:45 pm

Pffft, four turbines. Where's the fun in such a sensible number?

User avatar
SwampGoat
Posts: 56
Joined: Wed Jan 21, 2015 1:37 am
Location: Southeast United States

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby SwampGoat » Sun Feb 07, 2016 4:37 pm

If a tree in the automated tree farm grows to touch leaves with the manual tree farm, the manual tree farm becomes partially automated.

Headed over the pond, so won't be on until next Friday at the earliest. Have fun!

Image

Crossfire94
Admin
Posts: 259
Joined: Sun Dec 21, 2014 6:05 pm
Location: Seattle, WA
Contact:

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby Crossfire94 » Sun Feb 07, 2016 10:24 pm

Image

WE MUST CONSTRUCT ADDITIONAL PYLONS!!!
Not sure what it does but it looks cool! Also got the Runic Alter up and running so we can start doing more mid game stuff with Botania when we want to.
日本語だいすき!!
アニメといいですね!
Ask Me Anything!

User avatar
mummywummy
Posts: 32
Joined: Sun Dec 21, 2014 7:05 pm
Location: Midlands UK

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby mummywummy » Mon Feb 08, 2016 1:20 pm

I'm actually getting up to speed on Botania, so maybe I can make a contribution here! I have to admit I'm lost on all the other stuff (but learning...)

Crossfire94
Admin
Posts: 259
Joined: Sun Dec 21, 2014 6:05 pm
Location: Seattle, WA
Contact:

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby Crossfire94 » Mon Feb 08, 2016 6:11 pm

mummywummy wrote:I'm actually getting up to speed on Botania, so maybe I can make a contribution here! I have to admit I'm lost on all the other stuff (but learning...)

I have no idea what i'm doing for botania so feel free to change things around to make them more user friendly if you want to. ^^
日本語だいすき!!
アニメといいですね!
Ask Me Anything!

Sean
Posts: 42
Joined: Sun Dec 21, 2014 5:16 pm

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby Sean » Mon Feb 08, 2016 9:44 pm

Heya, not quite sure what I'm doing yet.. so I've created this little area;
Image
feel free to use anything at all, I was by no means trying to create a secluded are for just myself.
Ign: Insi

Fauxx
Admin
Posts: 193
Joined: Sun Dec 21, 2014 5:00 pm

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby Fauxx » Tue Feb 09, 2016 2:16 pm

I moved Witchery down below with the ritual area so I could keep it all together. Anyone is free to repurpose the small area it was in.
Image

Fauxx
Admin
Posts: 193
Joined: Sun Dec 21, 2014 5:00 pm

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby Fauxx » Wed Feb 10, 2016 4:23 pm

I made a portal block to the deep dark. This world does generate normally so don't fly around endlessly. It's really useless to us as is thanks to Swampgoat's sieves. May be a good place for the dangerous thaum infusions so we don't have taint at home.
Image

Fauxx
Admin
Posts: 193
Joined: Sun Dec 21, 2014 5:00 pm

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby Fauxx » Thu Feb 11, 2016 9:30 pm

You can put it wherever you think is best. Grinders won't get wither skulls. Best way is to make a cleaver and a hole in the wall of the grinder. That iron door that used to be on the spawner is where I got all of my skulls.
Image

Fauxx
Admin
Posts: 193
Joined: Sun Dec 21, 2014 5:00 pm

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Postby Fauxx » Mon Feb 15, 2016 5:05 am

I'm assuming it's due to the security terminal, but I can't access any of our stored items in the storage system.
Image


Return to “BeastSquish”

Who is online

Users browsing this forum: No registered users and 1 guest

cron