[PLANNING] SkyFactory 2

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Molybdene
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[PLANNING] SkyFactory 2

Postby Molybdene » Wed Jan 27, 2016 7:53 am

This is the topic where we'll discuss the plan for the first few buildings and other installation we'll need to do for this soon-to-be-online skyblock's map.

I'll create a small platform with three trees and some spare saplings (just in case).

I'll spawn a chest, too.
This will be a 100% community map, and the resources will be very rare at first, so make sure you put the stuff you have on you on the chest before logging off. Remenber that I have to power to log as your char and get back the stuff. And you'll probably end on a "shame-shame" platform with no way out.

Same server rules will apply, except for the "no mobfarm". We have the authorization to built ONE.
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Rararawr
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Re: [PLANNING] Skyblock's 2

Postby Rararawr » Wed Jan 27, 2016 8:01 am

Any details on the pack? Only has a few optional mods to choose from

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Molybdene
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Re: [PLANNING] Skyblock's 2

Postby Molybdene » Wed Jan 27, 2016 11:55 am

It will be a regular skyblocks map, no share code indeed.
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james9837
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Re: [PLANNING] Skyblock's 2

Postby james9837 » Wed Jan 27, 2016 4:51 pm

Will need to know which of the optional mods we can select without causing issues..
- second hotbar thingy is useful
- guessing the infinite inventory mod would break things
- don't remember the others.

Minecraftgeek - Thanks. I was trying to figure out what thing could automate cobble gen so early - thanks for mentioning that as your comment narrowed my search space significantly. Transfer Node + World Interaction Upgrade will do the trick. Now to break down more cobble to get the resources...

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Re: [PLANNING] Skyblock's 2

Postby Fauxx » Thu Jan 28, 2016 3:36 am

I think all we need to start is a platform with trees and some extra saplings as insurance. The path from starting the map to branching into various mods is extremely linear, so we can either have Moly give us the basics or the first few people on can set up everything. I'm talking about the progression from barrels, to dirt, to expanding the tree farm, to expanding the platform. There's lots of hammering, sifting, and making dirt for the first hour or two.
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mummywummy
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Re: [PLANNING] Skyblock's 2

Postby mummywummy » Thu Jan 28, 2016 11:46 am

Hi,
I'd really like to join in on this map when it's started (and after I have been successfully whitelisted!) I've been playing in SSP...still working up to a cobble generator! But its fun.

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SwampGoat
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Re: [PLANNING] Skyblock's 2

Postby SwampGoat » Thu Jan 28, 2016 12:04 pm

The (very) early game doesn't have too much for multiple people to do. I'd recommend we include the tree growing simulator mod or else it will be lots of standing around waiting for trees to grow. Once the cobble gen gets going then plenty of work to go around. Looking forward to the group dynamic!

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Rararawr
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Re: [PLANNING] Skyblock's 2

Postby Rararawr » Thu Jan 28, 2016 6:52 pm

What modder even decided a 500 block wide tree would be a good idea?
And I can imagine Pakratt planting this and killing his game. Something messed up and he had 3000+ sheep in his farm a few days ago.

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Molybdene
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Re: [PLANNING] SkyFactory 2

Postby Molybdene » Sat Jan 30, 2016 9:13 am

SERVER IS UP.

Regular install, NO OPTIONAL mod selected.

Starting plateform is build. Please remember to put back all your stuff in the chests before logging off.

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