[VOTE] LET'S VOTE, PEOPLE

For discussion of the FTB server.

Next modpack? (1 choice)

Infinity
1
8%
DNS Techpack
1
8%
Resonant Rise
9
69%
Ultimate Questpack
2
15%
 
Total votes: 13

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JoshSDH
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby JoshSDH » Mon Oct 12, 2015 5:06 am

i think there are chocobos (which I call ostriches)

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Jadelf
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Jadelf » Mon Oct 12, 2015 5:51 am

Ahh, okay....the Chocobos... LOL Yeah, I'll have to have a farm like that myself! :-D
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Molybdene
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Molybdene » Mon Oct 12, 2015 11:14 am

Config is ready.

I disabled the volcanic Furnace, as I told earlier, and I remove the possibility to pump lava from the nether.
If you want lava (and you will) for Tinker's Construct, you can generate it with other blocs from other mods, and/or pumping it from the overworld / using a bucket.
If you want lava as a power source : sorry about that. There are PLENTY of others way to get power, I don't want to see big lava pumps everywhere. My choices? steam, fuel, and solar panels.

I have some warnings on the launch because of the missing bloc, I'll try to remove the warning. If I can't and if I consider it as a bad thing to have messages spamming at startup, I'll put back the volcanic furnace ingame and trust you for not using it.

So, right now I have to tweak some things here and there. I couldn't find any option to disable the nova exploding blocs from ProjectE so be carefull with those.
I've added a mod so that you can /sethome and /home, /spawn, you couldn't on the regular modpack.

Mining world is set but will not available to tp just yet. I can set it so that mob can't spawn, and I'm considering this option as it will reduce lag but will make the game easier.
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SwampGoat
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby SwampGoat » Mon Oct 12, 2015 4:08 pm

So excited! Will the mining world be different than the one created by Aroma1997's Dimensional World?

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Molybdene
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Molybdene » Mon Oct 12, 2015 5:47 pm

nope, it's Aroma1997's one.
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Jadelf
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Jadelf » Tue Oct 13, 2015 4:33 pm

well while you're at it.. you might want to ban Sacred Rubber Saplings too.. lag? you've not seen lag like it. all those 10,000's of leaf blocks.. all just WAITING to decay.. not to mention the increased mob spawn underneath and inside !!!

also.. the Draconic evolution sun dial and weather thingie? FUN in a SSP world.. imagine a headache in a SMP world though !!
Not sure about the other things MCG mentioned, but I agree with disabling the Sacred Rubber Saplings! I've heard that they've been renamed to Mega Rubber Sapling. If someone sets up an automatic rubber tree farm using MFR, these trees can happen by accident. Rubber trees have a chance to drop this sapling, so it could get into the farming system and get planted by accident. It can and most likely will crash the server....and at the very least cause major lag! They were put in by MFR to test the harvester and show that it can take anything down!

Jamoky just reminded me that, unless they've changed this, you can't put a filter in your system for these saplings either, as it's when the sapling is placed that it decides if it's going to be one of the server breaking trees. If someone is replanting even manually and hurrying along, it could go unnoticed.
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Jadelf
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Jadelf » Wed Oct 14, 2015 6:06 pm

Jamok planted one of the Mega trees when we were playing Skyfactory 2....just to see it. We ended up with lag from it and decided to take it down....And wow! It took FOREVER to remove this thing, not to mention the mobs that spawned in the tree tops! Yikes! LOL We eventually took to using dynamite to take it down faster! XD

I does sound like a fun place to make your home in, though! :-D
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Molybdene
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Molybdene » Thu Oct 15, 2015 6:33 am

hmm, couldn't found the sacred rubber tree on the game, only the sacred oak, and it's not "that" big. I'll check some more.

There is a fast leaf decay on the server, so I'm not too worried about that (as leaf decay as soon as there's no wood trunk X blocs away, they will disappear at the same time you take down the tree, if it exists).

As for the draconic evolution sun dialer, I'm considering removing it as it is possible to "fast pass" the night using a simple redstone circuit and this bloc. But you can also sleep trough the night, and the sun dialer has no effect on the game ticks, so.... why not keeping it ;). We'll see.
Could'nt find what the "weather thingies" are, I don't know the draconic evolution mod, I put it on the modpack because of the awesome looking power storage multibloc they have.
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Will keep on looking.

Oh, quick news: Server will be running starting this WE.
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Jadelf
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Jadelf » Thu Oct 15, 2015 7:06 am

\o/ Looking forward to playing sometime this weekend! :-D
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby theMote » Thu Oct 15, 2015 3:38 pm

Moly, I think I've found a fix for the restart script. I'm running it on one of my servers today to see if it's working properly and I'll send you details tonight.

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Molybdene
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Molybdene » Sat Oct 17, 2015 6:54 am

Thanks theMote

Server is up ;)
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SwampGoat
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby SwampGoat » Sat Oct 17, 2015 11:59 am

Woot! I see it's up, but am getting rejected due to some kind of mod mismatch. Will there be an official share code?

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james9837
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby james9837 » Sat Oct 17, 2015 12:08 pm


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JoshSDH
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby JoshSDH » Sat Oct 17, 2015 12:27 pm

I keep getting fatal errors trying to connect. Any thoughts? :D

http://pastebin.com/wr8mRh4s

(I did use a clean instance with the code from viewtopic.php?f=29&t=165&p=2646#p636

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Molybdene
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Molybdene » Sat Oct 17, 2015 12:40 pm

strange.

A friend of mine tried with the code and got in the first time...
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JoshSDH
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby JoshSDH » Sat Oct 17, 2015 12:54 pm

EDIT: No luck. I'll mess with it later today and see if anyone else is getting in :)

Hmm. I'll try a total reinstall and see if that cleans it up :)

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james9837
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby james9837 » Sat Oct 17, 2015 1:33 pm

Same deal here. Made a new instance with the code. Loaded up fine, error on login.. console output here: http://pastebin.com/dmFJAjy8

Claims missing mods, but I *think* they're all client mods, so why should that matter?

Other error is something about lava?? odd..

Edit: Not lava, the exception I got started with the fuelgas fluid. Lava and water both had what appear to be benign messages.

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Molybdene
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Molybdene » Sat Oct 17, 2015 2:24 pm

I'm sorry to say that, but the ATLauncher is bugged.

I made an instance. Created a server with it using the share code given. I can connect to it.
I goes to the server with no problem.

I create another instance using the share code, I can't log in.

Not sure how to feel about that.
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SwampGoat
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby SwampGoat » Sat Oct 17, 2015 4:58 pm

Sadness for me, too. Either Fatal connection error or a crash. I re-installed the instance with the new code but haven't yet attempted wiping out ATLauncher completely and starting fresh. Here's my crash report if it helps. http://pastebin.com/jsmE6AFr

EDIT: To say a complete wipe of the ATLauncher didn't help. Figured it wouldn't but nothing lost in trying.
Last edited by SwampGoat on Sat Oct 17, 2015 7:13 pm, edited 1 time in total.

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Pookkah
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Pookkah » Sat Oct 17, 2015 5:57 pm

I don't know how to get on beastsquish. i will wait for hawk to help me :D


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