[VOTE] LET'S VOTE, PEOPLE

For discussion of the FTB server.

Next modpack? (1 choice)

Infinity
1
8%
DNS Techpack
1
8%
Resonant Rise
9
69%
Ultimate Questpack
2
15%
 
Total votes: 13

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Molybdene
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Molybdene » Thu Oct 22, 2015 11:19 am

You were able to join, Minecraftgeek70?
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AMinecraftMaster
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby AMinecraftMaster » Thu Oct 22, 2015 1:31 pm

Didn't work for me, fatal error. Here's the code: http://paste.atlauncher.com/view/8009022f
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Molybdene
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Molybdene » Thu Oct 22, 2015 2:10 pm

There is something wrong with your instance, AMinecraftMaster, as the error fired is this one:

Code: Select all

[22/10/2015 08:27:53 AM] [08:27:53] [Netty Client IO #2/INFO] [FML]: Found a missing id from the world technom:pureYellorium

If you then take a look at the above lines, you have:

Code: Select all

[22/10/2015 08:27:51 AM] [08:27:51] [Netty Client IO #2/INFO] [FML]: Attempting connection with missing mods [Artifice, Calculator, ChiselFacades, ExtraUtilities, advgenerators, inventorytweaks, journeymap, Metallurgy, MetallurgyCore, notenoughkeys, neresources, PneumaticCraft, RouterReborn, simplyjetpacks, SSR, StevesAddons, StevesCarts, StevesFactoryManager, StevesWorkshop, supercraftingframe, thaumcraftneiplugin, erebus] at SERVER


All those mods are NOT included on the modpack I made using the shareCode cPqD6GRl, so the error you get is to be expected if you have more stuff.
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Rararawr
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Rararawr » Thu Oct 22, 2015 7:08 pm

Tried new pack, game went poof when I tried logging in.
This seemed relevant from the log file:
[15:04:29] [Client thread/INFO]: Connecting to mc.indiesquish.com, 25666
[15:04:44] [Client thread/FATAL]: Reported exception thrown!
net.minecraft.util.ReportedException: Ticking screen
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1675) ~[bao.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973) ~[bao.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898) [bao.class:?]
at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_65]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_65]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_65]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_65]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?]
Caused by: java.lang.NullPointerException
at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:101) ~[FMLProxyPacket.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) ~[ej.class:?]
at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(SourceFile:78) ~[bcx.class:?]
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1661) ~[bao.class:?]
... 9 more

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Molybdene
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Molybdene » Thu Oct 22, 2015 9:24 pm

new server is online, blablabla, new share code is iW85tyrl, blablabla, you know the drill.

Thanks a lot for helping, I waste so much time trying to fix something that is working for me, this is crazy.
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby JoshSDH » Thu Oct 22, 2015 9:42 pm

Got in fine :)

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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Rararawr » Thu Oct 22, 2015 9:59 pm

I got in. Also, what are you actually testing? Just trying to see what mods are present when there is errors?

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james9837
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby james9837 » Thu Oct 22, 2015 10:46 pm

Login Successful on the first try. Errors present on screen and in the log, but it still worked fine.

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Re: [VOTE] LET'S VOTE, PEOPLE

Postby AMinecraftMaster » Thu Oct 22, 2015 11:07 pm

Success! :D
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Hawkertech » Fri Oct 23, 2015 1:20 am

Got in the first try

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Molybdene
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Molybdene » Fri Oct 23, 2015 4:54 am

Good.

This is good news.

I'm stopping the test for now, I have what I need.

If you want to know this is how I proceed:

- First try was my first mod selection, without Fastcraft, Opis, and some other small mods. (fail)
- Second test was a regular "Lite" Selection, just to make sure that players were able to join the simpliest server on indiesquish. (success)
- Third test was... Minecraftgeek70's mod selection ;) (success)
So I tried to work my way from minecraftgeek's selection to my first mod selection. Fourth test was too much as it failed, Fifth test is a success.
The mod selection of the 5th test is close enough from my first mod selection, I Think I'll work with this one.

Thanks ;)
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby JoshSDH » Fri Oct 23, 2015 5:17 am

Hurray! Looking foward to the official go ahead!

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Jadelf
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Jadelf » Fri Oct 23, 2015 6:33 am

Yay! Glad to hear that all the testing was a success! :-D I found an awesome island that I claimed on the last map, but I'm sure I'll find a place I'm happy with on the new map, as well. Looking forward to playing!
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Molybdene
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Molybdene » Fri Oct 23, 2015 7:05 am

I found an awesome island that I claimed on the last map, but I'm sure I'll find a place I'm happy with on the new map, as well

The map generator will be the same (Biome's O plenty), the seed will be the same, so I hope you will find it ;)
Have you seen the PM I send you, Jadelf?

EDIT:
Also, I found a way to thank you all for your help and patience. You'll see ;)
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Molybdene
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Molybdene » Fri Oct 23, 2015 9:29 am

I thought some more for this gift, and I comu up with something that I like and will look cool.
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Jadelf
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Jadelf » Fri Oct 23, 2015 10:14 am

Molybdene wrote:
I found an awesome island that I claimed on the last map, but I'm sure I'll find a place I'm happy with on the new map, as well

The map generator will be the same (Biome's O plenty), the seed will be the same, so I hope you will find it ;)
Have you seen the PM I send you, Jadelf?

EDIT:
Also, I found a way to thank you all for your help and patience. You'll see ;)


I saw it and replied back to you! Thank you! Glad to hear that the seed will be the same. I forgot to write the coords down, but I do remember where it is. It's off a bit of a distance west of spawn. It's an island in a flower biome, so covered in tulips.... :lol:
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Rararawr » Fri Oct 23, 2015 12:23 pm

Stealing my island home idea Jade? Don't blame you, it works really well. There's a reason I've lived on an island on all but one maps since the 1.4.7 FTB server. Never liked that land base either, too many walls

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Re: [VOTE] LET'S VOTE, PEOPLE

Postby AMinecraftMaster » Fri Oct 23, 2015 1:18 pm

Woohoo! Well, I look forward to playing on the server with everyone.

Now I should probably prepare and try and get an idea of what I'd want to build and maybe figure out a few things from the mods.
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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Hawkertech » Fri Oct 23, 2015 4:04 pm

Jadelf wrote:Yay! Glad to hear that all the testing was a success! :-D I found an awesome island that I claimed on the last map, but I'm sure I'll find a place I'm happy with on the new map, as well. Looking forward to playing!

what are the coords so I can beat you to it. :lol:

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Re: [VOTE] LET'S VOTE, PEOPLE

Postby Jadelf » Fri Oct 23, 2015 5:13 pm

Hawkertech wrote:
Jadelf wrote:Yay! Glad to hear that all the testing was a success! :-D I found an awesome island that I claimed on the last map, but I'm sure I'll find a place I'm happy with on the new map, as well. Looking forward to playing!

what are the coords so I can beat you to it. :lol:



Dummy me didn't write them down! Good thing, too, from the sounds of it.....dang squatters on my property! :lol:
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