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by james9837
Sat Dec 31, 2016 1:19 pm
Forum: MineSquish Access & Support
Topic: Something happened to Creeperville?
Replies: 2
Views: 284

Re: Something happened to Creeperville?

Heya,

Looked around. Odd happenings. Will ping Rusty and Pixie on this.
by james9837
Fri Oct 07, 2016 8:06 pm
Forum: General Minecraft Chat
Topic: Building a Modded Pack Discussion
Replies: 26
Views: 79551

Re: Building a Modded Pack Discussion

"Crops disapear for no related reason :o
I come in my garden and see seed and stick around a not worked dirt block. At first i though it was mob but, no."

Maybe low light levels? or not irrigated?
by james9837
Mon Sep 26, 2016 4:18 pm
Forum: General Minecraft Chat
Topic: Building a Modded Pack Discussion
Replies: 26
Views: 79551

Re: Building a Modded Pack Discussion

Nice stuff! Curious how you are making all these customizations..
by james9837
Mon Sep 19, 2016 2:48 pm
Forum: General Minecraft Chat
Topic: Building a Modded Pack Discussion
Replies: 26
Views: 79551

Re: Building a Modded Pack Discussion

Sounding better and better... Nice touch with the game mechanics.
by james9837
Wed Sep 14, 2016 12:56 pm
Forum: General Minecraft Chat
Topic: Building a Modded Pack Discussion
Replies: 26
Views: 79551

Re: Building a Modded Pack Discussion

Nice work. It looks awesome!
by james9837
Tue Sep 13, 2016 9:55 am
Forum: General Minecraft Chat
Topic: Building a Modded Pack Discussion
Replies: 26
Views: 79551

Re: Building a Modded Pack Discussion

Sounds awesome.. when can I play it??



how about now?



... or now?
by james9837
Tue Sep 13, 2016 8:44 am
Forum: General Minecraft Chat
Topic: Building a Modded Pack Discussion
Replies: 26
Views: 79551

Re: Building a Modded Pack Discussion

Neat ideas... Having the dead trees be usable makes sense. Questions: - Why on a wasteland world would the ores vanish?? - If there are still trees (even though they are dead), seems there might still be some dirt near them? I wouldn't think it would be a problem adding in Ex Nihilo... you should be...
by james9837
Mon Sep 12, 2016 10:57 pm
Forum: BeastSquish
Topic: [Co-Op] Regrowth Offline Communication Thread
Replies: 31
Views: 3383

Re: [Co-Op] Regrowth Offline Communication Thread

Sounds really cool, mycroft!
by james9837
Sun Aug 14, 2016 10:49 pm
Forum: Introductions
Topic: introduction Nualacharlie
Replies: 2
Views: 988

Re: introduction Nualacharlie

Hi there, nice to meet you!

Well, I'm a 40 year old who loves the game... I do have 2 kids who play, but honestly I'd play it even if they hated it. :)

Did you also need your 7 year old whitelisted?
by james9837
Tue Aug 09, 2016 1:53 am
Forum: Introductions
Topic: Introduction - Koeki
Replies: 3
Views: 465

Re: Introduction - Koeki

Per your comment here and our short chat on Discord, I've added you to the whitelist. Welcome to IndieSquish!

Remember, for MC, the most important guideline is: if you didn't build it, leave it alone.(we always repeat that for everyone)

See you in game...
by james9837
Fri May 20, 2016 3:35 pm
Forum: MineSquish Chat & Media
Topic: Renewed James9837's Profile Pic
Replies: 3
Views: 595

Re: Renewed James9837's Profile Pic

Cool, Lizzy! I like the glow :) Thanks
by james9837
Sun May 01, 2016 11:34 pm
Forum: News & Announcements
Topic: Ludum Dare 35 - Let's make another game!!!
Replies: 13
Views: 39821

Re: Ludum Dare 35 - Let's make another game!!!

Do you need some editing in world or can Kas chop the walls down?
by james9837
Sun Mar 27, 2016 4:16 pm
Forum: Contests
Topic: Build Off Challenge #64 - "Suburban House"
Replies: 2
Views: 588

Re: Build Off Challenge #64 - "Suburban House"

Wow, nice job!
by james9837
Tue Mar 08, 2016 9:08 pm
Forum: BeastSquish
Topic: [Co-Op Thread] - Off Line Communications for Sky Factory
Replies: 84
Views: 7521

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Didn't notice your update before.. very cool. Round robin mode is good stuff. yw Wow, you've gotten pretty far through it. Have you killed a Chaos Guardian? (or two... or...) I was keeping an eye out for you this weekend and checked out the villager farm :P (also nice), but also didn't stay on the s...
by james9837
Thu Mar 03, 2016 8:19 pm
Forum: BeastSquish
Topic: [Co-Op Thread] - Off Line Communications for Sky Factory
Replies: 84
Views: 7521

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Wow! can't wait to check this out...

Can EnderIO fluid conduits split a fluid source to two (or more) destinations like the item conduits can?

If there's more than one grinder, could have one transfer to liquid xp and the other to essence..?
by james9837
Thu Mar 03, 2016 1:54 pm
Forum: BeastSquish
Topic: [Co-Op Thread] - Off Line Communications for Sky Factory
Replies: 84
Views: 7521

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Looks Awesome, Mycroft. I'll have some time this weekend to come check it out! (i hope) :)
by james9837
Fri Feb 26, 2016 8:46 pm
Forum: BeastSquish
Topic: Aaaaand I broke it again....
Replies: 7
Views: 935

Re: Aaaaand I broke it again....

Confirmed.. same behavior for me.

I wonder if our friend the disk space issue is back..? These blocks have not been a problem until now. Smells like data corruption... unless someone knows of new/unique carpenter blocks that were placed and decorated lately?
by james9837
Tue Feb 23, 2016 3:19 pm
Forum: BeastSquish
Topic: [Co-Op Thread] - Off Line Communications for Sky Factory
Replies: 84
Views: 7521

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

It ran long enough to break all the hammers? oops.. was hoping they'd last longer than that...

28 Draconium blocks? that'll take a bit...

Nether is void, but the end has land, right?
by james9837
Tue Feb 23, 2016 2:15 pm
Forum: BeastSquish
Topic: [Co-Op Thread] - Off Line Communications for Sky Factory
Replies: 84
Views: 7521

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Looks awesome, Mycroft!

Assuming you'll need more draconium than is currently going to output, can you tweak the magic crops for increased glowstone essence output?
.. or I suppose we can actually *go* to the end and mine some up. Maybe a job for a turtle and chunk loader?
by james9837
Tue Feb 23, 2016 12:05 am
Forum: BeastSquish
Topic: [Co-Op Thread] - Off Line Communications for Sky Factory
Replies: 84
Views: 7521

Re: [Co-Op Thread] - Off Line Communications for Sky Factory

Bravo that man! Sterling piece of work! :lol: Thanks! If you liked that, you're gonna love this... Hopped back on to do an upgrade to it. Had a thunk.. it worked! sending the processing around in a loop with a tap off to a smelter. Since the alloy smelter only accepts items it can smelt, its a natu...

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